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after that, you can select the item, and clicking the craft button will "load" the necessary reagents, clicking again will craft the item. You only need to drag reagents to the crafting box for the first time you create an item. In the bigger worlds, I actually run low on coal, from cooking meals. In the small worlds, you will run out of iron, and sometimes stone, before you finish your crafting tree, when in doubt, make the cheapest (iron) recipes that will get you to the next crafting tier. You can hit "p" to pause the game, hit F3 to speed up time, and your mana will regenerate while paused IF Craft The World's window is focused. Spells count towards Tech-Tree progress, "Imps Summon" is a good way to get out of Basic Alchemy. This is approximately true until level 8 or so, when mana becomes an issue. Use the horn to muster the dwarves before charging in.Īlways be portalling, if you aren't leveling up with almost zero mana, you aren't portalling enough. I tend to spam Ctrl-R (sends dwarves with less than 2 hearts, home to rest).
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When fighting goblin-type camps, put a portal on either side of the "battlefield" so your men have a clear escape route. Crafting good bows is your offensive priority. I find the best progression (by level 10) is to have 3 warriors, 6 archers, and 1 or 2 mages. Spend gold on skill books (miner, then warrior, then archer, then carpenter?) your dwarves will always dig, they won't always be chopping down trees or whatever. To use a mana potion, hit "e", find the potion, left click, then click "use". Hit "i" to show your inventory and find spells to drag to your quickbar from there. Hold Ctrl to open a 2nd quick slot bar, you can drag stuff there, like spells. you can kill all but one animal if you need, and it will reproduce (asexually if necessary)Ĭreate a pond for fish by making a minimum of 5 wide, 3 deep, surrounded by stone. You don't need wooden walls for a shelter, dig a small room seal yourself in with an earthen or sand block, you get a totem from levelling, put the totem and one bed in that room, sleep an injured dwarf, destroy the bed, rebuild the bed, sleep the next injured dwarf, repeat.ĭon't forget to put 5 farm fences together to create a farm, 1 animal per section of fence, don't forget to put a bird in there as well. Taking control of a dwarf allows him to build without having to return to the stockpile to gather materials.
Editing craft the world game file tutorial manual#
Manually control your dwarf to do anything complicated that's far away from your storage, building an earthen floor, or placing a bunch of torches, or sowing a field of wheat, are good examples, also, under manual control your dwarf can reach one square further.
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In my opinion, anything other than a tough backpack in the accessory slot, is a waste, maybe the archery glove is okay, someone analyse skill efficiency and prove me wrong, please. Fences are great, combo'ed with archers/tesla/arrow towers. Your dwarfs can't seem to die from falling damage, but they'll for sure try.Ĭages, traps, spikes are a waste. Use Beware Sign to limit & prevent Dwarfs from moving into danger locations like deep waters or heights or into enemies. Tools > Folder options > View > mark beside "show hidden files, folder & drivers". AppData will be mostly hidden as a system folder so view it 1st. C:\Users\your username\AppData\Roaming\dekovir. In the desert world (3rd) you will get terrible game lag UNTIL you destroy the mini-bosses AND statue/sarcophagi, in the pyramids (i had 2 pyramids) i'll try not to spoil aspects of the fight, except to say make a save game before you go poking around the pyramid, bonus, after you destroy them, you can cast spells or make the pyramid your home for an achievement.īuild your fortress underground, not upwards, at least initially, easier to defend. These tips are based on version 1.1.010 for the PC, most of this is copypasta, without author attribute because i'm lazy and this isn't the magna carta.